Dragon 136

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Month and year removed from cover (again).

The Dragon Issue #136, Vol. XIII,No. 3

titleDragon
publisherTSR
dateAugust 1988
editorRoger E. Moore
cover artistKen Widing
formatstaple-bound magazine
pages104pp
preceded byDragon 135
followed byDragon 137
front
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table of contents
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table of contents



Table of Contents (Index of All Issues)

pagearticlesectionauthorauthorauthor
7Urban Adventures: An orc in a dungeon is a foe. An orc in the city could be mayorSpecial Attraction
8Building Blocks, City style - Is there a fishmonger in this town? This city-builder has the answerSpecial AttractionKane, ThomasThomas Kane
18The Long Arm of the Law - Crime and punishment in FRPG cities; or, flogging isn't so badSpecial AttractionHoward, DanDan Howard
22Taking Care of Business - The merchant NPC class: If you like being rich better than anything elseSpecial AttractionGleckler, Anthony D.Anthony D. Gleckler
28A Room for the Knight - Rating the inns and taverns of fantasy campaign worldsSpecial AttractionGoshtigian, Patrick G.Patrick G. GoshtigianNick Kopsinis
34Fifty Ways to Foil Your Players - Mad prophets, con men, and adoring monsters to vex your charactersSpecial AttractionTrostle, JapeJape Trostle
40The Curse of the Magus - Even in exile, a wizard is still the most dangerous of opponentsOther FeaturesBoston, BruceBruce BostonRobert Frazier
46Arcane Lore - Recharge: One simple spell with a lifetime of usesOther FeaturesSnuffin, DanDan Snuffin
54The Golem's Craft - To build a golem, you first need a dungeon full of moneyOther FeaturesBunnell, John C.John C. Bunnell
58Through the Looking Glass - A llok at convention fun, deadlines, and a siege-tower giantOther FeaturesBigelow, RobertRobert Bigelow
64"Damage Control - Report!" - Direct hits and minor chips in the STAR FRONTIERS: KNIGHT HAWKS gameOther FeaturesHinds, Richard M.Richard M. Hinds
66New Kicks in Martial Arts - The limits of power: creating martial arts for Oriental AdventuresOther FeaturesCarpenter, LenLen Carpenter
71The Game Wizards - Advice, new products, and campaign styles for all TOP SECRET/S.I. gamesOther FeaturesSpector, WarrenWarren Spector
76The Role of Computers - Top entertainment, from the darkest dungeons to...flying eggs?Other FeaturesLesser, HartleyHartley LesserPatricia LesserKirk Lesser
82Gamma Life in the Big City - Mutants make the best landlords in the GAMMA WORLD gameOther FeaturesKretzer, DanDan Kretzer
88Role-playing Reviews - Four cities from the most distant reaches of fantasyOther FeaturesBambra, JimJim Bambra
97The Game Fair Update - The last words on the GEN CON/ORIGINS 1988 Game Fair: Get ready!Other FeaturesBigelow, RobertRobert Bigelow
3LettersDepartments
4ForumDepartments
50Sage AdviceDepartments
62TSR PreviewsDepartments
68Gamers' GuideDepartments
70Index to AdvertisersDepartments
94Convention CalendarDepartments
98DragonmirthDepartments
100SnarfquestDepartmentsElmore, LarryLarry Elmore


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